Limbo
I created this game for a module on my Master's course. For the creation of a narrative game, I learned how to use ‘Twine’ and Harlowe’s coding language to a foundational level. The process involved storyboarding, brainstorming, and reading first person accounts of people seeking asylum to the UK. Based on this research, I wrote and created a budgeting simulator game, in the first person, which aims to encourage action from its players.
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